The boundaries of art are constantly expanding across the globe, crossing genres, cultures, and disciplines.
From this ever-evolving art scene, NYLON JAPAN has selected 20 emerging artists who are capturing our attention right now.
Keep an eye on the diverse artworks created by these talents from around the world!
1.どのような作品を制作していますか?
2.現在のアートスタイルに至るまでの経緯を教えてください。
3.制作プロセスについて教えてください。
4.今、あなたが最も強く心を動かされているものはなんですか?
5.2026年に控えているプロジェクトはありますか?
1.What kind of work do you create?
2.How did you arrive at your current style?
3.Tell us about your process.
4.What are you most emotionally reacting to right now?
Born in 1997, Lily Bunney is a London-based artist. Her work explores the emotional landscapes shaped by digital culture, employing a neo-pointillist approach. While appearing hyper-digital on screen, her works reveal a tactile quality in person, bridging analogue and digital sensibilities. In recent years, she has exhibited internationally, including “Good Eye” at the Saatchi Gallery in London and Eigen Art+Lab in Berlin. She is currently working on a commissioned project with Norwich Cathedral in eastern England.
Girl Peeing on Cars 5 (slow trickle), 2024, Watercolour paper on canvas, 145 × 105cm
Babyface (Butterfly Wipe), 2025, Oil on canvas, 75 × 100cm
1. I describe myself as a neo-pointillist painter. It’s a bit of a joke, but it also feels like a very accurate way to describe my practice. 2. Before becoming an artist, I worked as a maths teacher. I used to sketch in my gridded maths notebook during lunch breaks, which became the starting point for many of my ideas. 3. I search for emotional narratives in images online or in my camera roll, editing them in Photoshop to develop a composition. Sometimes I share sketches with my friends, then reconstruct them using paint or beads. The process can take months. 4. Recently I’ve been feeling a deep sense of love for the people around me. Rereading notes from breakups or intense periods in therapy has made me think about films like Solaris or Melancholia, where human emotion unfolds on a cosmic scale. 5. My goal for 2026 is to collaborate more, including a commission with Norwich Cathedral in May and a duo show with my friend and artist Elleanna Chapman, hopefully opening in October.
Born in 1981, Junwoo Park is a Seoul-based artist working across painting and digital drawing. Influenced by underground comics and Xerox aesthetics, he translates raw and immediate visual language into contemporary compositions. His works often depict street scenes, anonymous figures, and the psychological tension embedded in everyday life. Through layered textures and expressive distortion, he explores conflict, survival, irony, and fragile forms of care within modern society.
Grown in Noise, 2025, Wooden panel on mixed media,
53 × 40.9cm
1. I create paintings and digital drawings that reflect the emotional landscapes of everyday life. I’m interested in revealing the subtle violence, vulnerability, and irony hidden within familiar environments. 2. My style developed through experimentation between digital and physical media. Influenced by underground comics and Xerox culture, I incorporate rough textures and imperfect lines to convey immediacy and psychological tension. 3. My process begins with spontaneous digital drawings. I layer, distort, and reconstruct images, sometimes translating them into paintings. Through repetition, erasure, and reworking, I prioritize intensity and presence over polished perfection. 4. I’m interested in the sense of confinement and invisible pressure embedded within society. My work explores the quiet violence hidden in everyday structures that subtly shape and restrict individual existence. 5. I plan to expand my practice into longer narrative forms, including zine-based storytelling and experimental animation. I am also preparing new works that explore psychological territory and symbolic space in a more immersive way.
Born in 1989, Kaley Flowers is a Canadian ceramic artist working from her woodland studio in Northern Ontario. She creates sculptural objects that feel like portals between nature, memory, and the Internet. Combining clay, glass, mirrors, and fragments of digital imagery, her work incorporates GIFs, memes, and online symbols into ornamental forms. Describing her aesthetic as “digital baroque,”Flowers explores themes of escapism and identity, and how digital culture spreads and embeds itself into physical space like a natural system.
1. I create sculptural ceramic works that function as both art and design. They include mirrors, lamps, wall pieces, and jewelry—objects that subtly shift the atmosphere of a space. 2. Having studied textile design, I have always been drawn to layering. Growing up in a small town, the Internet felt like a portal to the outside world. My current style developed through exploring the overlap between physical place and digital space. 3. All of my work is made by hand. I carve into the surface and layer imagery so that it feels embedded within the material. 4. Recently I have been thinking about escapism, digital identity, and AI-generated culture. I am interested in fixing the vast flow of online imagery into physical objects. 5. I will be collaborating with stained glass artist Carson Teal on a series of lighting works and an upcoming exhibition in Hong Kong. Together we are exploring hybrid objects that combine clay and glass with illuminated digital imagery.
Born in 1998, Yutaro Inagaki is a contemporary Japanese artist currently based in London working primarily in figurative painting. Raised in the suburbs of Tokyo, he became immersed in graffiti and urban exploration during his teenage years, experiences that shaped his fascination with the metropolis. His work explores themes of individual identity within the collective, as well as oppression, desire, tension, and release within urban life. The figures in his works are often obscured or painted black to emphasize anonymity, and rendered with a synthetic quality that suggests a post-human presence.
You and Your Best Friend, 2025, Oil on canvas, 170 × 130cm
Untitled
Wild in the City, 2025, Oil on canvas, 150 × 170cm
1. 黒い服をまとった匿名の対象物を描くことで、都市生活の本質を象徴的に表現しています。東京、ロンドン、モスクワでの経験を背景に、大都市に生きる人々の共有された感覚を表現しています。2. 埼玉で育ち、『AKIRA』などのSF映画に影響を受けて東京に強く惹かれました。10代でグラフィティを始めて、屋上や廃墟を歩き回った経験が、都市生活の感覚を描く現在の制作の基盤になっています。3. 油彩で制作し、頭の中のイメージから描き始めますが、制作の過程で作品はどんどん変化し、最初の構想を超えるんです。油絵具を薄めてエアブラシで描いているのですが、この“間違った”使い方が自分に合ってると思うんです。4. 社会の空気感のようなものについて。アーティストの仕事とは、それを感じ取れるだけの感受性を持つことだと思っています。5. スペインの『CAN Art Fair』で作品を発表する予定です。ロンドンでもいくつかのグループ展に参加したり、パリでの個展も計画しています。
1. By painting anonymous figures dressed in black, I symbolically express the essence of urban life. Drawing from my experiences in Tokyo, London, and Moscow, I try to represent the shared feelings of people living in large cities. 2. I grew up in Saitama and was strongly drawn to Tokyo after watching sci-fi films like Akira. I started doing graffiti as a teenager, and wandering through rooftops and abandoned buildings became a big part of that experience. Those moments formed the foundation of my current practice of trying to capture the feeling of urban life. 3. My paintings are in oil. I usually start with an image in my head, but through the creative process the work begins to change and often grows beyond my original idea. I thin oil paint and use it with an airbrush, and somehow that “wrong” way of using oil paint feels like it suits me. 4. It’s about the atmosphere of society. I think an artist’s job is to be sensitive enough to pick up on that. 5. I’ll be showing work at the CAN Art Fair in Spain. I’ll also be part of several group exhibitions in London, and I’m planning to have a solo show in Paris as well.
1992年生まれ。ヘルシンキを拠点に活動するデジタルアーティスト兼デザイナー。アールト大学芸術・デザイン・建築学部でヴィジュアルコミュニケーションデザインを学び、3Dイラストレーション、グラフィックデザイン、モーショングラフィックスなど幅広い分野で制作を行う。これまでのクライアントにはApple、GUCCI、Samsung、NIKE、Marimekkoなど。2020年には「Finnish Illustrator of the Year」を受賞した。
Born in 1992, Aliina Kauranne is a Helsinki-based digital artist and designer. She studied Visual Communication Design at Aalto University’s School of Arts, Design and Architecture, and works across 3D illustration, graphic design, and motion graphics. Her clients include Apple, Gucci, Samsung, Nike, and Marimekko. In 2020, she was awarded Finnish Illustrator of the Year.
1. I create illustrations and motion graphics, often blending 3D-rendered models and environments with 2D graphic elements. 2. Part of my style came from wanting to move away from the sleek and shiny look often associated with 3D illustration. Influenced by nostalgia from the 1990s, I incorporate lo-fi aesthetics, pixels, and VHS-style textures to create a more old-school and comforting visual atmosphere. 3. I usually start by sketching quick drafts by hand in a small notebook. After that, I move to the computer and begin modeling the elements of the illustration in 3D software. Once rendered, I composite everything in After Effects. 4. Small joys, music, The X-Files, birds, and the sky. 5. I have some fun and exciting work projects coming up! For personal projects, I’m currently planning an illustrated animated series based on the Chinese zodiac signs.
Born in 1997, ezo is a metal craft artist and illustrator who materializes traces from alternate timelines through metalwork. Her practice explores the energy that constructs a world and the characters that generate that energy. Based on the world she observes, she creates metal sculptures, jewelry, and objects that unfold narratives centered on the beings “Angela” and “ekiru,” who exist in a distant timeline. Like artifacts that have traveled across time and dimension, her works embody that universe through melted and distorted forms.
1. I create metal sculptures, jewelry, and objects based on an imagined world. My works are physical manifestations of that world, translated into material form. 2. Since childhood, characters from novels and comics have quietly occupied a corner of my mind. Whenever I listened to their stories, reality seemed to soften. While studying metal sculpture, I began translating my long-held questions about other dimensions and unseen worlds into tangible forms. 3. I create forms that hold stories and energy, like artifacts that have arrived from a distant past. In my metal works, I intentionally melt, distort, or alter shapes so they feel as if they have traveled across time and dimensions. 4. Recently, alongside my metal practice, I have become interested in comics as another way to reveal my world more directly. I am deeply drawn to the emotional pull and narrative power of the medium. 5. I have a major pop-up event planned, as well as a collaboration with the footwear brand 4tress scheduled for 2026.
Born in 1999, Rachel Kim is a Toronto-based multidisciplinary creative working across design, motion, and 3D. Her work often incorporates humour, subtle irony, frequently drawing on elements of parody. Recently, she has been focusing on refining these ideas into more restrained and considered forms. She has also worked on web design, graphics, and props for artists such as XG and KiiiKiii.
Assets Design for A24, 2024
Assets from KiiiKiii’s Debut Website, 2025
Web Design for KiiiKiii Delulu Pack Website, 2026
1. 依頼されたものならなんでも作っています。最初は3Dやモーショングラフィックスから制作を始め、現在はデザインやクリエイティヴディレクション、企画などにも領域を広げています。2. 現在のスタイルは、自分のユーモアの感覚やものの見方、美しいと感じるものから自然に生まれました。さりげない皮肉やコントラスト、パロディを取り入れながら最近はより抑制され、洗練された表現を意識しています。3. まずリファレンスを集めてムードボードを作り、方向性を定めることから始めます。たくさんのドラフトを制作して可能性を探り、クライアントのフィードバックをもとに調整していきます。4. 動物に関することはなんでも感情的になってしまいます。最近泣いたのは映画『The Last Lions』を観た時。母ライオンが子供のライオンを置いていく場面は本当にとても悲しいシーンでした……。 5. 今年の大きな目標の一つは、クライアントワークと並行して、個人的なプロジェクトにもっと時間を使うことです。
1. I make whatever people ask me to. I started out mainly working in 3D and motion graphics, and over time my practice has expanded into design, creative direction, and planning. 2. My current style developed naturally from my sense of humour, the way I see things, and what I find beautiful. I’m drawn to subtle irony, contrasts, and parody, and lately I’ve been focused on expressing those ideas in more restrained and refined ways. 3. I usually begin by gathering references and creating a mood board to define the direction of the project. Then I produce many drafts to explore different possibilities, and refine the work based on client feedback. 4. Anything related to animals makes me emotional. The last time I cried was while watching “The Last Lions”. The scene where the mother lion has to leave her baby cub behind was really heartbreaking. 5. One of my main goals this year is to spend more time on personal projects alongside my client work.
Born in 1993, Owi Liunic is a Jakarta-based multidisciplinary creative. For her, creating is an act of exploration in itself. Each piece reflects a part of her journey, maintaining an organic and raw aesthetic. Unconstrained, distorted forms flow freely in her work, accompanied by jittery strokes and vivid colors. Within them unfolds her own dreamlike universe—at times surreal, at times strikingly mundane.
Sanctuary, 2025, Acrylic and Gouache on Canvas, 100 × 120cm
1. I create concept-driven visual design that blends branding, illustration, and lifestyle editorial aesthetics. 2. I love learning new things and continue experimenting across both digital and hands-on mediums. That sense of exploration shapes my visual language, and my style is still evolving as I keep growing. 3. My process begins with understanding the objective and feeling behind a project, then gathering references and building a mood board to define the direction. From there, I refine the ideas through sketches and experiments, adjusting them while leaving space for play. 4. Recently, I’ve been drawn to themes of slowness, presence, and small everyday moments. In a time when everything feels fast-paced, I want to approach my work more mindfully and intentionally. 5. In 2026, I hope to expand my creative practice while developing more thoughtfully crafted products. I’m also refining my studio environment and looking forward to meaningful collaborations along the way.
Born in 2002, Cocoa Wagner is an animator and illustrator who turns music into digital motion. Through her distinctive sketchy animation style, she creates vibrant worlds where colour, light, and rhythm bring sound to life. Originally trained as an oil painter, she was drawn to capturing motion within still images. Today, she focuses on 2D digital animation using rotoscope techniques, often exploring human movement and dance through vivid, expressive visuals.
Playing Dress Up, 2025, Animated Illustration,
15.24 × 7.62cm
Into Wonderland, 2025, Animated Illustration,
15.24 × 7.62cm
1. I’m a digital animator and illustrator, drawn to music, rhythm, and dance. Human movement is usually the focus of my work, expressed through vibrant colour and light. 2. Originally I was an oil painter, and I was always drawn to capturing motion within a still image. My experiences with analogue techniques and stop motion also led to the style I work with today. 3. I create 2D animation by hand, frame by frame, using rotoscope techniques on an iPad. My projects usually begin with a song. 4. Recently I’ve been listening to a lot of big band jazz and soul. The atmosphere of London and the mood of the season often become sources of inspiration for my work. 5. At the moment I’m working on a longer-form animation project, combining digital 2D animation with felt-based 3D stop motion. This year I’m focusing on improving my 3D animation skills, and I’m really excited to return to making models and miniatures by hand.
Born in 1996, Anti is an artist working across tattoo and digital art. Influenced by the themes and color palettes often seen in Buddhist art, she has developed a distinctive style that explores the sense of dissonance between reality and unreality. Drawing inspiration from art books on flowers and Eastern cultures, she reinterprets these motifs and reconstructs them within her work. Recently, she has also been creating works that exist as physical objects beyond digital media, and plans to move her base to Tokyo in 2026.
Strange Encylopedia 2, 2026, Digital Painting, 21 × 17cm
1. I create tattoos and digital artwork. 2. While striving to develop my own artistic style, I found inspiration in the themes and color palettes often seen in Buddhist art. By creating a sense of dissonance between reality and unreality, I feel I was able to shape a style that feels uniquely my own. 3. I draw inspiration from art books about flowers and Eastern cultures, reinterpreting and combining those elements as I paint. 4. As the world grows more complex, I sometimes feel a quiet fear of losing who I am. To protect my inner balance, I try to move forward at my own pace. 5. I’m planning to move my base to Tokyo in late 2026, and I’m excited to see what inspiration the city will bring. I’m also preparing a large-scale tattoo piece for a tattoo convention and planning works that can exist as physical objects beyond digital media.
Born in 1995, 2583Shyn is a Taiwanese nail artist and visual creator currently based in Paris. Her 3D nail art begins with characters or moods, gradually building through silhouette, texture, and intricate details. Her detail-oriented style traces back to her childhood fascination with The Sims, where she spent more time customizing characters than actually playing the game. Recently, she has also been incorporating 3D printed elements into her nail designs, exploring new forms of nail expression that balance playfulness with everyday wearability.
1. I create 3D nail art!! 2. Probably “The Sims.” I was more obsessed with customizing characters than actually playing the game. I think that love for tiny details eventually turned into my nail style. 3. I usually start with a character or a mood. First I think about the silhouette, and then I develop the texture and details. 4. Right now I feel very reactive to change. Moving countries, shifting industries, and meeting new energies has made me more sensitive to identity and transformation, and I think that naturally shows up in my work. 5. I’m still exploring ways to incorporate 3D printed elements into nail design. Many 3D nails today are very exaggerated and dramatic. I love that energy, but in 2026 I want to experiment with making 3D details more wearable for everyday life.
Born in 1995, Andrea Diez Nin is a Barcelona-based illustrator. Through her work, she explores emotion, memory, and identity. Her characters often appear suspended in symbolic scenes where tenderness and tension coexist. She draws inspiration from personal obsessions, fragments of digital culture, and concepts she wants to explore. Using color and expressive figures, she creates small, dreamlike worlds that remain open to interpretation.
manic thoughts, 2026, Digital, 37.5 × 30 cm
Ukiyo, 2024, Colored pencil and digital, 29.7 × 21 cm
1. I create illustrations that combine nostalgic and cute visuals with fantasy elements, telling stories through characters in atmospheres that feel like dreams or memories. 2. My current style developed through drawing every day and listening to myself. By continuing to experiment while enjoying the process, my expression keeps evolving. 3. My ideas often start from emotions or small moments that catch my attention. I capture them in notebooks or begin sketching from memory. Sometimes the result feels blurry and dreamlike, sometimes intimate like a hand-drawn piece. I combine analog and digital techniques to complete the work. 4. Right now I’m inspired by the excitement I feel from beautiful, fleeting moments. Small details like a cute clover, a charming balcony, or a beautiful quote someone says often influence my work. 5. I’m currently working on projects in the fashion world. I’m also exploring ways to make my work more immersive, such as through exhibitions or perhaps a graphic novel.
Born in 2004, Piss_Meister an Ivorian-American multimedia artist. Working primarily in printmaking, risography, and zines, their practice spans illustration, graphic design, photo editing, and typography. Since their teenage years, they have been strongly influenced by punk rock, grindcore, power-violence, as well as activism and critical theory surrounding blackness. Drawing on themes of Afrofuturism and a punk-inspired DIY ethic, their work delivers an intense and uncompromising visual force that demands to take up space.
1. I specialize in gig flyers, radical zines, and risoprints. Never cuddly, never holding back punches. 2. I never had any formal art training. My style just developed naturally from spending my youth drawing and doodling on whatever I could, wherever I could. I’m heavily influenced by punk and underground culture. At the end of the day, I’m a punk artist. 3. I’m completely allergic to drawing digitally, so I mostly work with ink. I do use collage and Photoshop sometimes, but honestly I’m not a big fan of it, so lately I’ve been studying Xerox transfer. 4. Lately I’ve been getting involved in the North Texas art scene and found real friendship with this cheerful crowd. Between that, constantly searching for new music, and trying to live a productive life, I’ve been in pretty good spirits. 5. I’m currently working on a follow-up to my “Misosuburbium Zine,” which was shown in places like London. I’m also planning to start doing some large-scale works. My band Puppy Mill is working on a new EP as well, and I’m putting a lot of effort into the packaging.
Born in 1995, Zeke Lin is a production designer and spatial creator working across editorial sets and stage scenography. His practice begins with material, particularly the weight and grain of wood, and the traces of hand-shaped forms. He approaches the set not merely as a background, but as a body—considering its structure, surface, and presence. Through the exploration of material and structure, he creates environments that coexist with performers. Between commercial production and artistic inquiry, he treats spatial construction as a sculptural language.
Concert chairs, music stands, and microphone stands, 2025, Wood, water based paint
Chair, 2024, Wood, metal
Old Man Mask, 2025, Paper, sculpting clay, epoxy resin, spray paint
1. Art Production, set Design and sculpture. 2. My style developed through production work and material exploration. Working on shoots and stage projects taught me to think structurally—through proportion, balance, and spatial function. My experiments with wood and hand-shaped forms also shaped my interest in weight, texture, and time. My work now balances technical discipline with material intuition. 3. My process begins by understanding the emotional and physical role a space needs to hold. I translate the idea into structure and scale, then select materials while observing how light and human movement interact with the space. For me, the process is a dialogue between concept, material, and presence. 4. Recently I’ve been drawn to the contrast between stability and fragility. In fast-paced production environments, I’m interested in slower, heavier materials and structures that carry a quiet tension. The balance between control and sensitivity is what I’m most aware of right now. 5. Later this year, I will spend time in Paris, collaborating with local artists and exploring new directions through shared practice.
Born in 1993, Gunhyuk Choi is a Seoul-based artist who primarily draws with code. Without setting a fixed objective, he explores techniques and archives the images and code that emerge through the process. Rather than aiming for the precise reproduction of a particular technique, he places greater importance on incomplete implementations and the accumulation of trials and experiments. His works emerge from the exploration of drawing techniques with code and the process of building his own drawing tools.
Sample frame from Eyeball + Horse, 2026, Single channel video
Sample frame from Eyeballs, 2025,
Single channel video
Sample frame from Messy Clock, 2025,
Single channel video
1. My practice mainly focuses on exploring drawing techniques with code. Many of my works are byproducts that emerge while studying algorithms and methods of image generation. 2. I often felt uncomfortable calling myself a graphic designer or media artist, so I began describing my practice as “drawing with code.” Creating tools with code and using those tools to draw images is very important to me. 3. I usually begin with code I have written before or with an algorithm I want to experiment with. Failed implementations or unexpected results often produce new forms, and from there I develop images or videos that I find interesting. 4. I often think about conflicts in the world, cycles of violence, and the dynamics of power. At the same time, I also reflect on how difficult it can be to continue living while pursuing the things I truly enjoy. 5. I’m currently experimenting with audiovisual works that incorporate code-generated sound. I’m also planning printed and physical versions of my work, as well as new collaborative projects.
Born in 2001, Kirill Vilshenko is a multidisciplinary artist working between architectural practice, set design, and sonic design. Originally from Chelyabinsk, Russia, they are currently completing their master’s degree at the Royal College of Art in London. them primary interest lies in constructing new spatial atmospheres through sound and sculpture. Influenced by the diverse creative scenes in London, them practice explores experimental expressions that combine elements such as space, sound, and light.
1. It’s difficult to define, but my work tends to reflect my current interests and impulsive passions. While often centered around mediums inspired by sonic practices, I also work across set design, sculpture, lighting, and graphic design. 2. My current style has been shaped by growing up in online culture since my teenage years, as well as by the diverse creative scenes in London. 3. My process is extremely chaotic. Very little of my work is created in a linear way. It usually begins with quick, reactionary sketches that gradually develop through repeated iterations. 4. So many things are happening in the world at once today that it feels almost impossible to fully process and respond to everything. That sense of being overwhelmed—both positively and negatively—often becomes the driving force behind my work. 5. Alongside my practice, I also organize club nights. This May, I’m planning a large-scale party in London that will bring together international artists, where I’ll combine this with my architectural and sculptural practice through spatial design.
Born in 1997, Berfîn is a digital artist born in Berlin, Germany. Her work moves across 3D, animation, and various digital techniques. Encouraged by her mother, she grew up experimenting with different forms of artistic expression, including painting, drawing, and craft. During her degree, she discovered augmented reality through Instagram face filters, which led her to dive deeply into 3D modeling and animation. Since then, her practice has gradually expanded to include a wider range of digital tools and techniques.
1. I create digital artworks that move between 3D character design, animation, and various digital techniques. I like to combine multiple tools and let their different visual languages interact, allowing me to translate emotions into my work in different ways. 2. My style developed organically through experimentation. Each time I learn a new tool or technique, the way I approach my work shifts slightly, and over time this accumulation has shaped the visual language I work with today. 3. Many of my works begin with a feeling. Often there is a personal experience or emotion that needs to find its way into an image, sometimes even coming from a darker place. For me, creating is not only about producing a finished work, but also a way of processing emotions and experiences. 4. Lately I find myself drawn to works that carry a sense of melancholy or quiet sadness. 5. I’m looking forward to continuing my exploration and experimenting with new ideas. I’m especially excited about collaborating with my friend Jonas Koroschetz.
Born in 1995 in Myrtle Beach, South Carolina, Rachael Brianna is a ceramic artist currently based in Chicago. With a background in graphic design, her work often incorporates airbrushed gradients, typography, and screen printing. Focusing primarily on functional ceramics, she explores experimental surface treatments that merge design and craft. Each piece acts as an archive of lived experience while also functioning as a portal to another imagined world.
Espresso cup set, 2025, Stoneware, glaze, sterling silver charms
My world is yours, 2025, Stoneware, glaze, sterling silver charm, 8 × 8 × 10cm
1. I create functional ceramic works centered on memory and nostalgia. Through collage-like, layered surfaces, I explore multi-faceted storytelling within three-dimensional pieces. 2. While studying graphic design, I explored collage and mixed-media approaches. After beginning ceramics, I started incorporating airbrushing and gradients, bridging my digital design practice with physical objects. 3. I form my pieces using a variety of techniques, including slip-casting, wheel-throwing, and hand-building. I also use Nerikomi, along with layered airbrushed decoration. The works are completed through three firings: bisque, glaze, and luster. 4. Recently, losing my cat of nearly 17 years has been a profound grief, and it has deeply affected my practice. 5. I’m currently working on a series of porcelain lidded jars that I plan to fire in a gas reduction kiln. I’m also exploring collaborations with artists working in various media, such as jewelry and metal.
Born in 2000 in China, Sen is a beauty futurist and visual artist. Their practice centers on the body, working across makeup, installation, image, and video. Through the construction of characters, Sen explores how people interact, communicate, and exist within a visual world. Developed through ongoing experimentation and curiosity, their work often presents environments that appear familiar at first glance, yet gradually reveal subtle tension and unease beneath the surface.
Untitled, 2024, Medium: Makeup and digital image,
PHOTOGRAPHY: ZHIYU JIANG STYLING: ZHIYU JIANG MODEL: KASH KAGE
I’m just a fashion motherfucker, 2025, Makeup and digital image, PHOTOGRAPHY:KIKI STYLING: CAROLYN SUN MODEL: DAISY
1. I create work centered around the body, including makeup, installations, images, and video. I build characters and explore how people relate to one another and exist within a visual world. 2. My current style emerged naturally through years of experimentation and exploration. Because I was not formally trained as an artist, I believe I was able to work more freely, without being restricted by conventional methods. 3. Once the initial concept appears, ideas begin to connect intuitively. Rather than planning every detail precisely, I value enjoying the process and allowing unexpected outcomes to emerge. 4. I’m drawn to things that appear normal at first glance but feel slightly strange or unfamiliar. I’m interested in the sense of tension and unease that exists beneath an otherwise natural surface. 5. I’m currently planning several new projects for 2026. Since moving to the UK in 2023, I’ve spent a lot of time exploring and absorbing the world around me. Now I feel a strong desire to return to earlier interests and ideas, and to realize things that I didn’t yet have the means to create at the time. and metal.
1998年生まれ。ジャージーシティを拠点に活動するイラストレーター。スクール·オブ·ヴィジュアル·アーツで学士号を取得後、メリーランド·インスティテュート·カレッジ·オブ·アートで修士号を取得。ボルチモアでの学びを経てニューヨーク地域に拠点を移し、ドローイング、読書、友人との時間を大切にしながら制作を続けている。作品はグローバル広告や主要メディアで評価され、The New York Times、Spotify、Metaなどをクライアントに持つ。
Born in 1998, Wenjing Yang is a creative based in Jersey City. She holds a bachelor’s degree from the School of Visual Arts and a master’s degree from the Maryland Institute College of Art. After completing her studies in Baltimore, she returned to the New York area, where she continues her practice while spending time drawing, reading, and hanging out with friends. Her illustrations have received recognition across global advertising campaigns and influential media platforms, with clients including The New York Times, Spotify, and Meta.
1. As an illustrator, my work mainly exists in editorial and promotional projects. I enjoy transforming everyday objects into something slightly fantastical, building small worlds where those objects become the central characters of their own stories. 2. For me, style is like a complex system of decision-making. I think the key is learning how to make those decisions consciously. 3. I combine familiar objects and scenes, transforming them into images that invite new perspectives. I also place great importance on using color to convey emotion and mood. 4. I often feel a sense of unease about the instability of the world and the rapid changes happening around us. Through speculative fiction, I try to explore that feeling within my work. 5. I’m currently developing a new personal series and exploring work that involves movement, such as animation. Hopefully, 2026 will be a balanced year—deepening my personal practice while continuing to build meaningful partnerships with clients.
HIROMU 「DRESS CODE」というROIROMとしての3曲目の楽曲がリリースされました。プレデビューの3曲目なんですけど、今までプレデビュー3曲目って他のグループで聞いたことないですよね(笑)。
(※本撮影 / インタビュー当時の3月はデビュー情報解禁前) ROI 「DRESS CODE」のMVはタイのバンコクで撮影したんです! 「Dear DIVA」と、「My Princess」とはまた違った、ROIROMの新たな一面を表現している楽曲なので、みなさんに楽しんでいただけたらうれしいです。 HIROMU 「DRESS CODE」っていう曲名だけあって、どこか聴いた人の心をおしゃれにしてくれる楽曲だと思います。聴いてくれた人の心を後押ししてくれるような曲です。応援ソングって言うほどポップでエールっぽくはないんですけど、その中でラップも出てきて、ROIROMらしい応援ソングになっていると思います。 ROI 本当に新ジャンルだよね。歌詞は、大夢君が言うみたいに応援ソングなんですけど、メロディーはなんとも言えないセクシーさのある感じ。
ーMVの撮影はいかがでしたか?
ROI いろんなことしたよね。僕たち以外にも、エキストラの方や出演者の方がたくさんいてくださったり、花火が上がったり、ものすごい景色の屋上やプールで撮影したり、てんこ盛りでした! HIROMU バカンス感のあるMVになりました! ROI 撮影では、市場とか、観光だったら行けなさそうな現地の方が行く場所にも行か
shirt¥30,800 lace skirt¥27,500 velour pants¥31,900 slacks¥35,200 all by lad musician necklace¥642,640*sample price by tanaka kikinzoku pearl necklace¥429,000 pearl necklace¥330,000 by pearl for life/wsp-r others stylist’s own
jacket¥137,500 pants¥85,800 by tamme vest¥88,000 by sevesking/sakas pr shirt¥44,000 by galaabend/3rd[i]vision pr earring on right¥162,800 earring on left¥169,400 necklace¥159,500 chain necklace¥440,000 chain ring on right index finger¥402,600 ring on right index finger¥346,000 ring on right little finger¥106,800 ring on left index finger¥78,100 ring on left little finger¥312,400 by hirotaka others stylist’s own
ROI あ、うん! HIROMU よかった〜。ないのかと思った(笑)。 ROI 違う違う違う!(笑) お互いにコミュニケーションはこまめに取ってるほうだと思うし、思っていることを伝えてもらったら、ありがとうって思います。それに、自分が大好きな人が横にいることもすごくすてきなことだから、感謝しないとって日々思っています。 GAKU 俺は、やっぱり「同じ情熱を持つこと」だと思う。目指すものや大切にするものが同じだと、なにがあったって俺たちはブレることはない。その分、ぶつかることも多いけどさ(笑)。
ROI 大夢君って、本当にいい意味で、最初から何事も努力して、40%以上の感じでできちゃうんです。言いたいことわかります……? HIROMU あははは! 40%って結構低めじゃない? ROI ある程度は、最初からなんでもできる! みたいな……。
ー70%ぐらいではなくですか?
ROI 70……うーん、40%! HIROMU あははは! 大したことねえじゃん(笑)。
ー路己さんは、初めてのことは何%くらいでできるタイプだと思いますか?
ROI ゼロ! 本当にゼロです! 僕、できないことが本当に多いので。大夢君が、初めてのことでもめちゃくちゃ努力して、どんどん吸収している姿にすごい刺激を受けますね。僕ももっと頑張んなきゃ! みたいな気持ちにさせてくれるし、大夢君もそう思ってくれてたのもうれしいです。お互い、そういう部分は結構シナジーを感じてると思います。
SEINA: sneakers¥16,500 by salomon knit¥27,500 by taakk/joyeux t-shirt¥38,500 shirt¥ by xs.s.m.l/teeny ranch pants¥77,000 by taiga igari earring and ring model’s own LULU: sneakers¥16,500 jacket¥14,300 by salomon top¥77,000 by renaissance renaissance/the wall showroom pants¥27,500 by nodress/9fox showroom bag¥19,800 by hvisk/s&t rings model’s own
sneakers¥16,500 t-shirt¥4,950 gloves¥7,150 all by salomon tank top¥8,580 by lecyto/hana korea beanie¥19,800 by roomservice888/9fox showroom earring and ring model’s own socks stylist’s own
SEINA: sneakers¥16,500 by salomon pants¥44,000 by galaabend/3rd[I]visionpr muffler¥7,870 by enzo blues/hana korea top stylist’s own others model’s own LULU: sneakers¥16,500 by salomon necklace and rings model’s own others stylist’s own
SEINA: sneakers¥22,000 jacket¥14,300 t-shirt¥8,800 shorts¥8,800 all by salomon earring and ring model’s own socks stylist’s own LULU: sneakers¥22,000 jacket¥22,000 by salomon skirt¥3,810 shorts¥3,630 by lecyto/hana korea necklace and rings model’s own others stylist’s own
red t-shirt¥4,400 navy t-shirt¥4,400 by sedacle/buzzwit skirt¥4,995 by apresjour mignon/buzzwit belt¥6,930 by wish for ever/buzzwit others stylist’s own
sunglasses¥3,280 charm¥500each hall customization fee¥500each by eyecon shirt¥6,930 by wish for ever/buzzwit sheer top¥4,400 camisole¥3,410 by sedacle/buzzwit
glasses¥3,980 charm¥500each chain¥50
hall customization fee¥500each
foldable glasses¥12,800 all by eyecon
eyecon
Never mind the XUが導く
ロマンティック&ハードなニュールック
ジェンダーレスな感性とパンクのエッジをミックスしたスタイルを提案するNever mind the XU(ネバーマインドザエックスユー)。シアー素材のフリルとブラウンファーを重ねた上半身に、重厚なレザーボトムスと超厚底シューズを合わせてコントラストを演出。繊細さと重量感がせめぎ合うバランスが、ロマンティックとハードを軽やかに行き来する。
top¥42,680 by la lune/xu tokyo two-piece dress¥23,540 by cest nous/xu tokyo pants¥239,140 by leawald/xu tokyo shoes¥68,200 by new rock/xu tokyo